Configuring games for credits usage in the dashboard

Apollo and Boomerang games now use a pre-paid credits system for billing. Once purchased, credits can be used for any Jenson8 Application or Product managed on the Dashboard.


For a comprehensive video tutorial on how to configure games in the dashboard using the credit system, please refer here.


Depending on the particular billing arrangements you have in place, credits are billed:

-per game

-per session 

-per person

In addition to the full paid games of Apollo or Boomerang, it is also possible to run them in Test or Demo mode for a reduced charge.


Test mode

In test mode, the game length limited to 2 minutes. This mode is ideal for testing setups and doing tech checks. All other functionality remains the same.

Test mode is available free of charge


Demo Mode

In demo mode, the game length is limited to 4 minutes. This mode is ideal for demonstrations, with enough time to understand the aims and mechanics of the game.

Apollo Demo mode is available to Jenson8 partner organisations for 3 credits.

Boomerang Demo mode is available to Jenson8 partner organisations for 4 credits.


Full (paid) game

In a full game, the game length can be set to 8 minutes or more. This mode is ideal for workshops, where a full game is required. 

Apollo full games are available to Jenson8 partner organisations for 6 credits.

Boomerang full games are available to Jenson8 partner organisations for 8 credits.



Setting the game mode

Each game must be configured in one of these modes. The configuration is done on the Manage Game screen of the dashboard, where players and other settings are assigned.

Screenshot_2022-11-29_at_13.19.33.png

In paid mode (above) the Difficulty and Duration can be set. In Test and Demo mode (below) these are fixed.

Screenshot_2022-11-29_at_13.19.48.png




 

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